Open randomPoison opened 7 years ago
I have a 2 screen setup on my computer, and if I drag a game window back and forth between the two screens the game will eventually crash.
cargo run --example lots_of_cubes
Windows 10 64 bit. 2 Monitors, one is the screen attached to the laptop, the other is attached through the VGA out port. Using the OpenGL renderer.
thread 'main' panicked at 'Failed to make context current, dc: 0x570111f5, context: 0x10000 last error: 0x:7D4, actual dc and context: 0x0 and 0x0, hwnd: 0x0', lib\bootstrap-gl\src\windows\mod.rs:68 stack backtrace: 0: 0xc3d138 - std::panicking::default_hook at C:\bot\slave\nightly-dist-rustc-win-msvc-32\build\src\libstd\panicking.rs:263 1: 0xc3d9ca - std::panicking::rust_panic_with_hook at C:\bot\slave\nightly-dist-rustc-win-msvc-32\build\src\libstd\panicking.rs:451 2: 0xc3d867 - std::panicking::begin_panic<collections::string::String> at C:\bot\slave\nightly-dist-rustc-win-msvc-32\build\src\libstd\panicking.rs:413 3: 0xc3d7a6 - std::panicking::begin_panic_fmt at C:\bot\slave\nightly-dist-rustc-win-msvc-32\build\src\libstd\panicking.rs:397 4: 0xc22e9d - bootstrap_gl::platform::make_current at C:\Users\David LeGare\gunship-fps\gunship-rs\lib\bootstrap-gl\src\windows\mod.rs:68 5: 0xb98659 - gl_util::context::ContextGuard::new at C:\Users\David LeGare\gunship-fps\gunship-rs\lib\gl-util\src\context.rs:260 6: 0xb990f7 - gl_util::shader::Program::get_uniform_location at C:\Users\David LeGare\gunship-fps\gunship-rs\lib\gl-util\src\shader.rs:195 7: 0xb6aa7b - gl_util::DrawBuilder::uniform<gl_util::GlMatrix> at C:\Users\David LeGare\gunship-fps\gunship-rs\lib\gl-util\src\lib.rs:428 8: 0xb751e9 - polygon::gl::{{impl}}::draw at C:\Users\David LeGare\gunship-fps\gunship-rs\lib\polygon_rs\src\gl\mod.rs:204 9: 0xb16be4 - gunship::engine::main_loop at C:\Users\David LeGare\gunship-fps\gunship-rs\src\engine.rs:398 10: 0xacb9d2 - gunship::engine::{{impl}}::build::{{closure}}<closure> at C:\Users\David LeGare\gunship-fps\gunship-rs\src\engine.rs:125 11: 0xacb6be - gunship::scheduler::start::{{closure}}<closure,()> at C:\Users\David LeGare\gunship-fps\gunship-rs\src\scheduler.rs:157 12: 0xab7f66 - alloc::boxed::{{impl}}::call_box<(),closure> at C:\bot\slave\nightly-dist-rustc-win-msvc-32\build\src\liballoc\boxed.rs:595 13: 0xad2757 - core::ops::impls::{{impl}}::call_once<(),FnMut<()>> at C:\bot\slave\nightly-dist-rustc-win-msvc-32\build\src\liballoc\boxed.rs:605 14: 0xb1a3d9 - gunship::scheduler::fiber_routine at C:\Users\David LeGare\gunship-fps\gunship-rs\src\scheduler.rs:192 15: 0xb1bc31 - gunship::scheduler::{{impl}}::next_fiber::{{closure}}::fiber_proc at C:\Users\David LeGare\gunship-fps\gunship-rs\src\scheduler.rs:391 16: 0xb9043c - fiber::platform::fiber_proc at C:\Users\David LeGare\gunship-fps\gunship-rs\lib\fiber\src\platform\windows.rs:49 17: 0x778b58d7 - GetCPHashNode error: process didn't exit successfully: `target\debug\examples\lots_of_cubes.exe` (exit code: 3221225501)
I have a 2 screen setup on my computer, and if I drag a game window back and forth between the two screens the game will eventually crash.
Repro steps
cargo run --example lots_of_cubes
.System Information
Windows 10 64 bit. 2 Monitors, one is the screen attached to the laptop, the other is attached through the VGA out port. Using the OpenGL renderer.
Stack Trace