Redistributed Windows builds load and run, but when you try to shoot the gun the game crashes at IAudioRenderClient::ReleaseBuffer().
Note: It's likely that this isn't just happening in redistributed builds, this is probably an issue in general. We ought to be testing the game/engine on multiple machines to help suss out issues like this one.
Redistributed Windows builds load and run, but when you try to shoot the gun the game crashes at
IAudioRenderClient::ReleaseBuffer()
.Note: It's likely that this isn't just happening in redistributed builds, this is probably an issue in general. We ought to be testing the game/engine on multiple machines to help suss out issues like this one.