randovania / YAMS

Yet Another Metroid-2-Remake Shuffler
GNU General Public License v3.0
2 stars 2 forks source link

DISCUSSION: Make game less open? #231

Open Miepee opened 3 months ago

Miepee commented 3 months ago

AM2R is notoriously open, which works fine for single-player randos, but for Multiworlds can become a real pain. It's not uncommon for am2r players to finish their game considerably earlier than everyone else and then be stuck in BK at the end for their final clean-up, even with shuffled wall jumps and IBJ.

An idea that came to mind was to bring back the lava. This would mean that you need to collect X DNA to lower the lava per area, which would slow down the am2r gameplay by a bit. (And technically also bring it a bit closer to vanilla)

Big issues that I see:


Could potentially toy around with the idea of having only one lava check, somewhere in the middle of the game? Which could then have a configurable amount of how much DNA it needs in order to pass.


Another idea was also to move the Mines Super crystal into western cave instead, so that you need supers (or screw) to get into the lower areas (or upper areas if you start somewhere at the bottom)


230 will also probably contribute to making it less open, considering it would lock an entire area behind one item thats otherwise free

AbyssalCreature commented 3 months ago

Another idea clearly should be adding Geothermal Escape as an option :)

Miepee commented 3 months ago

Geothermal doesnt really help solve the problem.

AbyssalCreature commented 3 months ago

Yeah that's true, anyways regarding the actual topic of this issue:

Miepee commented 3 months ago

it could be a great time to add a few items in the area before the first lava drop

If that's done, the positioning is definitely gonna be different than in your image. Because your item placement causes all items to be just "on the way". They also dont help with the DNA problem.

Moving Mines Crystal feels out of place IMO

Eh, its really just "move the crystal from the current subarea to the next subarea which just happens to gate the main path". The environment for both is already similar, so it wouldnt really feel too out of place for me at least.

If the middle lava check is done, it could be the one that cuts the way to The Tower outside of the Octroll lava pond.

That was what i meant with it, yes.

JeffGainsNGames commented 3 months ago

to go along with #230 could also add heat to rooms with lava a3 lower interior path to research site mines metroids and access a6 probably would just mean folks heat run though since they are smaller in size than an entire area (4)

Miepee commented 3 months ago

most things would be easily ran through yeah. A3 lower i can imagine needing either a ton more HP tho since heat + lava + time to kill gamma adds up (itd also make that area even worse than it already is...) path to research site would just mean people dont damage tank through the lava mines can probably be just tanked and a6 most of the time can be easily skipped if you have screw anyway.