bmsnav seem to have a baked version of the DynamicSmartLinkRules in the source bmslink files. there's a way those are used to calculate what actions are available and dynamically insert them (Dread has a Game library lua func to do this actually, not sure if it's dummied though).
bmsnav
seem to have a baked version of the DynamicSmartLinkRules in the sourcebmslink
files. there's a way those are used to calculate what actions are available and dynamically insert them (Dread has a Game library lua func to do this actually, not sure if it's dummied though).