Changes how DNA is handled as a goal. You still need to collect all DNA like before to access Ridley, but now collecting a configurable amount of DNA is possible instead of collecting all DNA that is placed.
A new prop has been added to determine if the objective is completed
The amount of starting DNA is now calculated by taking the difference of the total DNA in the game (39) and the amount of required DNA to finish
If the amount of required DNA is 0, the prop will be set to true (same as before but now using a prop)
The DNA text hud now blinks three times after collecting all DNA
Fixes the DNA text reverting the color back to white if the file is reloaded
Changes how DNA is handled as a goal. You still need to collect all DNA like before to access Ridley, but now collecting a configurable amount of DNA is possible instead of collecting all DNA that is placed.
https://github.com/user-attachments/assets/b6e3b17d-ab5b-40b4-90ce-fc2fcf32675c