randovania / randomprime

Prime1 patcher for Randovania and a few other things.
MIT License
3 stars 2 forks source link

Option to specify rotation option for `blocks` #73

Closed MrMiguel211 closed 1 month ago

toasterparty commented 1 month ago

I'm under the impression the engine doesn't support this in a way that handles collision gracefully. My understanding is you can either rotate something with a collision mesh or you can scale something without a collision mesh but not both.

If you show me a proof of concept addressing both of these behaviors with a single object, then I'll reconsider.

MrMiguel211 commented 1 month ago

Ah I see where you're coming from, I didn't know collision meshes behaved like this.