I'm under the impression the engine doesn't support this in a way that handles collision gracefully. My understanding is you can either rotate something with a collision mesh or you can scale something without a collision mesh but not both.
If you show me a proof of concept addressing both of these behaviors with a single object, then I'll reconsider.
I'm under the impression the engine doesn't support this in a way that handles collision gracefully. My understanding is you can either rotate something with a collision mesh or you can scale something without a collision mesh but not both.
If you show me a proof of concept addressing both of these behaviors with a single object, then I'll reconsider.