Open randy408 opened 4 years ago
I started building rust bindings a few months ago. I'm planning to circle back to it and update once 0.6
is released.
Thank you @randy408 for all your time spent creating and maintaining this library. From sharp v0.26.0 onwards, the prebuilt binaries include libspng for decoding PNG images. Looking forward to PNG encoding too!
I have integrated libspng into our simulation of the cytoskeleton (with modifications, in my 'pull requests'): https://gitlab.com/f-nedelec/cytosim This way students can use our software at its full capacity directly without installing libpng. Thank you so much!
Dolphin emulator has switched from libpng: https://github.com/dolphin-emu/dolphin/pull/10889
It appears that Dota 2 has been using the library since December 2021 https://github.com/SteamDatabase/GameTracking-Dota2/blob/3f2935e63e171d3fe71657cc566443836ee0db2c/game/thirdpartylegalnotices.txt#L6600-L6628
This sequence of characters unique to the library can be identified in multiple dynamic libraries and executables in the latest version:
Steam/steamapps/common/dota 2 beta/game/bin/win64$ strings -f `ls -1` | grep "IHDRPLTEIDAT"
assetpreview.dll: IHDRPLTEIDATIENDtRNScHRMgAMAiCCPsBITsRGBtEXtzTXtiTXtbKGDhISTpHYssPLTtIMEoFFseXIf
engine2.dll: IHDRPLTEIDATIENDtRNScHRMgAMAiCCPsBITsRGBtEXtzTXtiTXtbKGDhISTpHYssPLTtIMEoFFseXIf
panorama.dll: IHDRPLTEIDATIENDtRNScHRMgAMAiCCPsBITsRGBtEXtzTXtiTXtbKGDhISTpHYssPLTtIMEoFFseXIf
rendersystemdx11.dll: IHDRPLTEIDATIENDtRNScHRMgAMAiCCPsBITsRGBtEXtzTXtiTXtbKGDhISTpHYssPLTtIMEoFFseXIf
rendersystemempty.dll: IHDRPLTEIDATIENDtRNScHRMgAMAiCCPsBITsRGBtEXtzTXtiTXtbKGDhISTpHYssPLTtIMEoFFseXIf
resourcecompiler.dll: IHDRPLTEIDATIENDtRNScHRMgAMAiCCPsBITsRGBtEXtzTXtiTXtbKGDhISTpHYssPLTtIMEoFFseXIf
toolframework2.dll: IHDRPLTEIDATIENDtRNScHRMgAMAiCCPsBITsRGBtEXtzTXtiTXtbKGDhISTpHYssPLTtIMEoFFseXIf
vconsole2.exe: IHDRPLTEIDATIENDtRNScHRMgAMAiCCPsBITsRGBtEXtzTXtiTXtbKGDhISTpHYssPLTtIMEoFFseXIf
These correspond to the chunk type constants: https://github.com/randy408/libspng/blob/v0.7.0/spng/spng.c#L370-L391
FYI https://github.com/Xpra-org/xpra has been using spng
for a while now: https://github.com/Xpra-org/xpra/issues/3374, https://github.com/Xpra-org/xpra/issues/3373
Many thanks for the library!
FinalBurn Neo is now using libspng, converting from libpng. Reason for the switchover: libpng will start executing random code in the project (and/or outright crash) when it tries to load a certain "corrupt" png. :/ To be fair, sometimes libpng will decode the image without problems, other than stripes running through the image, so I'll give it that.
libspng was such a delight and easy to work with, thank you!
https://github.com/finalburnneo/FBNeo
best regards,
We're using libspng in DIPlib to read and write PNG files: https://github.com/DIPlib/diplib/commit/dae9724e12aeeb3ca621438608b71bf50538fa38
Our Doom source port "Woof!" is using it for loading graphic assets in PNG format and converting them into Doom's own patch format internally.
This issue is for listing projects using libspng, if you're using libspng or have found references to the library in other software let us know!
Projects listed here may appear at https://libspng.org/users