Currently the Selection tool uses an off-screen Canvas element for
buffering the selected pixels. From the said buffer, the pixels are copied
and scaled using the drawImage method onto the destination Canvas.
The above approach might be slower and more cumbersome than simply using
the transform() method available in the 2D context.
Original issue reported on code.google.com by mihai.sucan on 22 Sep 2009 at 3:04
Original issue reported on code.google.com by
mihai.sucan
on 22 Sep 2009 at 3:04