Closed usadav72 closed 5 years ago
I am able to attach the simpsons arcade cartridge without issue. Maybe try renaming the cartridge file to 8.3 format (8 characters name and 3 character extension) to see if that's the issue?
On Wed, Mar 20, 2019 at 4:06 PM usadav72 notifications@github.com wrote:
first of all sincere congratulations for the excellent work done. I would like to suggest the failure of various .crt files, for example the game "the simpson arcade" but there are many others ... which, once mounted, return a reset and return to the basic ... these .crt files work easily on other emulators such as viceX64, combian, vicepc and C64 mini .... thanks for your attention and many more thanks from us lovers of commodore 64
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I saw that same .CRT files works perfectly with only a classic USB keyboard connected (and pressing F12 for show up menú) and don't works if i use Keyrah instead.. Maybe there is a bug in code when using Keyrah?
I tested Commando and Simpsons Arcade crt and if I go to menu with C= + F7 (Ctrl + F7 from my normal USB-keyboard or C= + F7 from my Arduino Pro Micro C64 keyboard) those doesn't work. I couldn't get GPIO16+GND to work (menu flashes but doesn't stay put) so I couldn't test with that. When F12 is used to open menu, those crt works.
I saw that same .CRT files works perfectly with only a classic USB keyboard connected
Very interesting. I will try the same cartridge with my keyrah. I have a v2, same for you?
I couldn't get GPIO16+GND to work (menu flashes but doesn't stay put)
Yah, I have to de-bounce that input. You can usually get it to stay on the menu if you try long enough.
So you saw that the menu keys don't work only after attaching that CRT? Or do they just never work?
I couldn't get GPIO16+GND to work (menu flashes but doesn't stay put)
Yah, I have to de-bounce that input. You can usually get it to stay on the menu if you try long enough.
So you saw that the menu keys don't work only after attaching that CRT? Or do they just never work?
I tried press long and short and many times and it only flickers. GPIO16+GND doesn't work for me in any circumstances.
If you go to menu with normal USB-keyboard with CTRL+F7 and select Attach cartridge and select .crt, emulator goes to some strange state. It doesn't boot to cart, but does normal reset. After that, cartridge cannot be attached successfully even with going menu with F12.
One detail: I tested same thing with Jiffydos (d1541II/kernal) installed and after CTRL+F7 -> Attach cartridge -> Select .crt -> boot to normal startup screen (not crt), screen have some text "@ S:". If you don't use CTRL+F7 at all, everything works. Maybe CTRL+F7 -keypress goes to some keyboard buffer and makes this annoyance?
Problem is C= (LCTRL). Even if C= (or LCTRL) is pressed with F12, .crt's don't work. So if C= (or LCTRL) is pressed when going to menu, .crt's don't work. I changed C= to SHIFT in my C64-keyboard-controller and now SHIFT+F7 works as menu button and now .crt-files work.
Thanks! Problem might be here:
There's probably a case where I'm sending an up event to the emulator when there was no down (or vice versa). I've noticed the emulator is very picky about key up/down events. I'll try to reproduce here.
Problem is C= (LCTRL). Even if C= (or LCTRL) is pressed with F12, .crt's don't work. So if C= (or LCTRL) is pressed when going to menu, .crt's don't work. I changed C= to SHIFT in my C64-keyboard-controller and now SHIFT+F7 works as menu button and now .crt-files work.
Nice! Is possible to map "CONTROL" or "RUN/STOP" or "RESTORE" key of C64 real to press together "F7" key for showing up menú?
If so, which file should be edited?
Thank you
Yes, but problem is same as when pressing CTRL + F7 on normal USB Keyboard, it's needed to find another combination of keys that not present the issue.. Is possible to do something like RESTORE + F1? Would be nice to could 2 near keys so i can use only one hand for opening menú while in other hand i have joystyck
Il giorno mar 26 mar 2019 alle ore 14:25 randyrossi < notifications@github.com> ha scritto:
I saw that same .CRT files works perfectly with only a classic USB keyboard connected
Very interesting. I will try the same cartridge with my keyrah. I have a v2, same for you?
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This is a strange one. Still trying to determine the cause of this....
Thank you !!!
This is a strange one. Still trying to determine the cause of this....
I believe that i could found that! On real C64 if you turn on it with C= pressed, it will ignore any cartridges inserted (i saw in this moment on my real C64 while was testing some CRT games). If for some strange reason emulator thinks that C= is still pressed when you choose a CRT file, then emulated C64 will ignore CRT file.. This may be reason because using only a USB keyboard with F12 key for opening menù, this issue not happen. It's needed to change C= key to another one for opening menù (i hope near F7 so we can use one hand for opening it)
Ah, yes. That's exactly what's going on. The problem is the code submits the up event to the emulator key queue but transitions to the ui immediately. Then the cartridge is attached while the emulator thinks the commodore key is still down and only after the emulator gets control back does it process the up event, which is too late.
I'll bet if you put things back and press F7 then Commodore, then lift Commodore then lift F7, it will work.
35 years, and I never knew the Commodore key could be used to ignore cartridge at boot!
I'll have a fix for this in the next release. Thanks!
Actually, reversing them with the code as it is doesn't work. But I just verified that's what's happening. Have a fix already.
I thought same thing when I noticed C= -button was involved. Then I tested with real C64 and Ultima II+ and couldn't reproduce. But I made mistake and didn't test same games. Now I tested with more games and more real original cartridges and noticed that C= -button disabled only EasyFlash crt's and it doesn't appear to be hardware/kernal feature. So at the moment I came to conlusion that maybe it is EasyFlash feature and affects only EasyFlash crt's. That would be good explanation why I haven't either never heard about it :).
Ah, yes. That's exactly what's going on. The problem is the code submits the up event to the emulator key queue but transitions to the ui immediately. Then the cartridge is attached while the emulator thinks the commodore key is still down and only after the emulator gets control back does it process the up event, which is too late.
I'll bet if you put things back and press F7 then Commodore, then lift Commodore then lift F7, it will work.
35 years, and I never knew the Commodore key could be used to ignore cartridge at boot!
I'll have a fix for this in the next release. Thanks!
This issue of C= seen as pressed from BMC64 may be same thing that disturbs GPIO16 and GND from opening menú , flashing it instead of keep it open. When you test new fixed version, please check it too.. I forgot to specify that i am trying only Easy Flash cartridges, sorry :)
first of all sincere congratulations for the excellent work done. I would like to suggest the failure of various .crt files, for example the game "the simpson arcade" but there are many others ... which, once mounted, return a reset and return to the basic ... these .crt files work easily on other emulators such as viceX64, combian, vicepc and C64 mini .... thanks for your attention and many more thanks from us lovers of commodore 64