Open GoogleCodeExporter opened 9 years ago
Can you confirm this without any 3rd party plugins please, especially
metacontacts. Thanks.
Original comment by sami%mir...@gtempaccount.com
on 26 Nov 2010 at 8:12
Will do and post results when the error occours again.
Original comment by netc...@email.ru
on 26 Nov 2010 at 8:14
Confirmed without any 3rd party plugins except modern contact list.
Original comment by netc...@email.ru
on 1 Dec 2010 at 1:14
You have multiple accounts trying to listen on port 113, this not going to
work, only 1 account can listen on any given port.
Original comment by borkra
on 1 Dec 2010 at 6:08
@borka
If that's the case how come my connections work when I part the channel, delete
it from my contact list and rejoin it again? Using ident on port 113 is only
used when conencting to a network but using part and join won't require such an
auth-mechanism so it's not about port 113. I also have enabled "only use when
connecting" and the problem won't be solved just by reconnecting to gamesurge
network. Only the above procedure (part/delete/rejoin) will work. Also, you can
send multiple packets with different destinations through a single port.
Otherwise, you won't be able to download a file and browse the internet at the
same time. That's where SYN, ACK and the TCP sequence numbers are used for.
Original comment by netc...@email.ru
on 1 Dec 2010 at 2:37
PS: I think it's because the bouncer acts in a different way delivering joined
channels to the client, since this is normally done by using perform-commands
within Miranda - but a bouncer makes you join automatically (which is normal
for such a feature).
Original comment by netc...@email.ru
on 1 Dec 2010 at 2:40
Well,
1. You are mixing up port on server side with port on client side. Port on
client side is always different, port on server side is the same, but they are
different servers. Servers can share port if they are designed to do that,
Miranda IRC is not. It have to be one account - one port.
2. If you have issued any commands, how would Miranda would know that you
joined a channel? Psychic powers?
Original comment by borkra
on 1 Dec 2010 at 6:52
borka, I really appreciate your help but it also happens without ident
activated within Miranda. Mirc for example could handle this using the same
port for different networks. SO it's not about port failure. Otherwise, I even
wouldn't be able to connect to the gamesurge network at all if ident fails.
Ident is always checked BEFORE any channel can be joined (hence the name
identIFICATION). Since the server window outputs a successfull connection
procedure and saying "you have joined #xyz" Miranda obviously knows I HAVE
joined a channel. Sure, you only can send packets to port 113 within a single
connection but opening port to first network -> ident -> close -> open port to
secondary network -> auth -> and so on... is possible. Hence my http-download
example, which also works by connecting to two different http-daemons on port
80 - the connection to port 80 is initialized by the client, otherwise NAT
would deny any download-data sent by the webserver. Back to topic: As I said,
mirc can handle this, so can miranda with 2 different networks (freenode and
ustream) but gamesurge fails. So it's really not about ident port 113.
Otherwise it wouldn't work for a second network either.
Original comment by netc...@email.ru
on 1 Dec 2010 at 7:13
> Hence my http-download example, which also works by connecting to two
different http-> daemons on port 80 - the connection to port 80 is initialized
by the client,
> otherwise NAT would deny any download-data sent by the webserver.
Yes this is connecting "to" port 80 not connecting "from" port 80. From port
(local port) is different in this case. In ident case Miranda is a server, thus
only one client (account) allowed to listen on any port.
Again you mixing up port on the remote computer with port on local computer.
Any TCP connection involves 2 ports local port and remote port. Usually only
server port matters, thus when casually talking about TCP connection, one
refers only to server port, ignoring the client port, which is technically not
correct and in some cases will result in issues.
Original comment by borkra
on 1 Dec 2010 at 8:16
OK, now I got it, sorry mate. Ident is LISTENING for an irc server REQUESTING
an ident packet, right? Well, even if that's the case, as I said, the problem
also occours whether ident server is active on any Miranda IRC connection or
not. Also, there are 2 different networks which work perfectly with or without
ident. I think it's just about the way gamesurge acts when conneting to it. If
all that happens without ident I think we could (and should) now stop thinking
about port trouble. It's really not the case...
Original comment by netc...@email.ru
on 1 Dec 2010 at 8:26
PS: Also as I stated, Miranda CAN connect to gamesurge and join the specified
channel. So it's all about one difference: A channel which I (regarding the
serverlog output) have joined to and a contact list still showing the channel
as offline. You see that difference? It's just about the contact list not
recognizing Mirandas OWN connection status.
Original comment by netc...@email.ru
on 1 Dec 2010 at 8:28
Original comment by borkra
on 2 Dec 2010 at 3:26
BTW: Anyone could reproduce the problem by getting a free bouncer at rdlbnc.com
and try using gamesurge and Miranda...
Original comment by netc...@email.ru
on 2 Dec 2010 at 8:19
Happend today again and here's what my serverlog says:
http://miranda.pastebin.com/MNMYcr1v
Original comment by netc...@email.ru
on 2 Dec 2010 at 8:25
Try disabling IRC built-in reconnect and use KeepStatus, this should fix your
problem.
Original comment by borkra
on 3 Dec 2010 at 7:22
I'll try and report...
Original comment by netc...@email.ru
on 5 Dec 2010 at 12:38
Original issue reported on code.google.com by
netc...@email.ru
on 26 Nov 2010 at 3:07Attachments: