Closed kioskt11 closed 8 months ago
When I'm focused on the app the keyboard inputs work, but when it's unfocused it does not work.
Not possible with Godot's native input system. I plan to rewrite using win32api for input on a separate thread to make it FPS independent, that might make it work but it'll take a while
Okay, thank you!
When I'm focused on the app the keyboard inputs work, but when it's unfocused it does not work.