i git cloned this repo as one does, and, upon opening the project with Godot engine, noticed I suddenly had 16 changes.
This was due to some files in .godot/editor/ being modified to adjust to the fact that i am using Linux (Arch Linux, to be specific) and some editor related cache being created, aswell as some folders in .godot/shader_cache/ being created.
This is what causes the additional changes.
I would recommend adding .godot/editor and .godot/shader_cache to the .gitignore file and removing those two folders from the repo so the changes in the .gitignore have an effect.
i
git clone
d this repo as one does, and, upon opening the project with Godot engine, noticed I suddenly had 16 changes. This was due to some files in.godot/editor/
being modified to adjust to the fact that i am using Linux (Arch Linux, to be specific) and some editor related cache being created, aswell as some folders in.godot/shader_cache/
being created. This is what causes the additional changes.I would recommend adding
.godot/editor
and.godot/shader_cache
to the.gitignore
file and removing those two folders from the repo so the changes in the .gitignore have an effect.I have already done those changes in a fork (https://github.com/SkyJumper409x/ya_inputdisplay_gitignore_fix) but i have decided to not open a pr yet as i am unsure as to if this might be an unwelcome change.