Closed Insality closed 5 years ago
Hi! Thanks for reporting! I'll look into it asap.
Hey @Insality! Can you tell me where the image sizes are missing? When I generate a launch image and add it to Xcode (version 10.2.1 (10E1001)), it tells me everything is fine. No missing images there.
I am using Defold (game engine) and it is required exactly this image sizes
By anyway, strange thing: 750x1334 exist, but landscape version not generated
As I know, this huge image sizes for new ipads
@raphaelhanneken there is source with list of sizes https://developer.apple.com/design/human-interface-guidelines/ios/icons-and-images/launch-screen/
Hi @Insality ,
All image sets were made to match xcode's needs exactly, to let user just drag and drop result folder.
There is no need for 1334x750
if you setup LaunchScreen from .xcassets
.
For your case I can suggest you to modify package resource Iconizer.app/Contents/Resources/LaunchImage_iPhone_Landscape.json
add additional object to json:
{
"extent" : "full-screen",
"idiom" : "iphone",
"subtype" : "667h",
"minimum-system-version" : "8.0",
"orientation" : "landscape",
"scale" : "2x",
"size": "1334x750"
}
However if you will use generated folder in in xcode, you will see The launch image set has an unassigned child.
warning.
Thanks @Kirow for clarifying this. 👍
Hello! I am using your software to generate launch images, and I don't see next sizes:
1334x750 (but 750x1334 exist) 1668x2224 2224x1668 2048x2732 2732x2048