Open GoogleCodeExporter opened 8 years ago
For the purposes of rendering, webgl-loader treats "s" groups like "g" groups.
In fact, it doesn't really do much, because it uses the available per-vertex
normals. In other words I'm expecting that, the modeling software that exported
the OBJ should have already computed the normals.
What do you think?
Original comment by wonchun
on 23 May 2013 at 3:42
Original issue reported on code.google.com by
guntr...@googlemail.com
on 27 Oct 2012 at 4:32