URRStaticMeshComponent fix runtime mesh saving to uasset by turning on meshDescParams.bCommitMeshDescription, to validated its mesh description
URRGameSingleton add GetDynamicAssetPath()
URRAssetUtilsSaveObjectToAssetInModule()/SaveObjectToAsset()add bSaveDuplicatedObject param, which is required for skeletal suite objects, due to their inter-referencing, but not for standalone objects like static mesh
URRStaticMeshComponent
fix runtime mesh saving to uasset by turning onmeshDescParams.bCommitMeshDescription
, to validated its mesh descriptionURRGameSingleton
addGetDynamicAssetPath()
URRAssetUtils
SaveObjectToAssetInModule()/SaveObjectToAsset()
addbSaveDuplicatedObject
param, which is required for skeletal suite objects, due to their inter-referencing, but not for standalone objects like static mesh