Closed Tadinu closed 1 year ago
URRCoreUtils
IsRunningSimCommandlet<T>()
GetEditorWorld()
ExecuteConsoleCommand() + GetActorCommon()
GetDynamicBPAssetPath()
InitResources()
bInitRequestResourceLoading
URRAssetUtils add
ARRBaseRobot::InitPropertiesFromJSON()
What is the reason of changes in MeshActor, StaticMesh and procedualMesh? just minor update/fix?
URRCoreUtils
addIsRunningSimCommandlet<T>()
+GetEditorWorld()
, used as running in cmdlet that does not have a default worldExecuteConsoleCommand() + GetActorCommon()
add treatment as running in cmdletGetDynamicBPAssetPath()
InitResources()
addbInitRequestResourceLoading
dft true, allowing users to init the resource map only without having always to early load assets if not usingURRAssetUtils add
GetAssetFilePathOnDisk()ARRBaseRobot::InitPropertiesFromJSON()
return bool