Closed james-yoo closed 11 months ago
Hi, There are multiple options
Sorry for taking long. Created PR https://github.com/rapyuta-robotics/RapyutaSimulationPlugins/pull/213
Hi @yuokamoto, I would like to know how to apply this 'joint tf publisher' to a mobile robot. A simple screenshot or documentation update would be great.
Hi,
@yuokamoto, Looks great! Thanks for your quick response!
Hi, According to the document, ARRBaseRobot has only basic interface such as /cmd_vel, /odom, /joint_states , /joint_commands. I'd like to publish a transform (such as /tf or /static_tf) for a custom robot, but I can't find a way to do so.
Since Unreal's static meshes correspond to urdf's 'link' attribute, and physics components correspond to urdf's 'joint' attribute, isn't that possible to publish the transform automatically based on the hierarchy of robot actor?