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refactor to support msg inside msg, constant, static array initialize
#9
Closed
yuokamoto
closed
2 years ago
yuokamoto
commented
2 years ago
use msg inside msg instead of expanding all msgs
Add namespace as prefix for msg name. Prefix no need to be same as original namespace and defined in yaml file.
Add word conversion. Support conveting word such as Covariance -> Cov. This is used to avoid too long class/struct name to avoid breaking UE maximum class name.
https://forums.unrealengine.com/t/qeustion-about-class-name-length-limitation-when-adding-code-through-the-editor/49552
Support initializing fix sized array
Define constant as constexpr and CONST_
function to used in BP.
use functions in rclUtilities in rclUE
related pr:
https://github.com/rapyuta-robotics/rclUE/pull/59
related pr: https://github.com/rapyuta-robotics/rclUE/pull/59