Closed bluestang2006 closed 8 months ago
We're already discussing it directly with Igalia.
6.7 had reverted the iommu patches due to a kernel API change that hasn't been resolved as yet. Doing so means all image buffers have to come from the CMA heap which will then fragment, so that is a regression.
We're already discussing it directly with Igalia.
6.7 had reverted the iommu patches due to a kernel API change that hasn't been resolved as yet. Doing so means all image buffers have to come from the CMA heap which will then fragment, so that is a regression.
5827 is the correct fix - the driver wasn't updating the display list correctly for Pi5, so ended up writing an incorrect address as the image pointer.
thank you! I assume this will be back-ported into 6.1? Feel free to close the issue as necessary.
Fix and backport have been merged.
Closing as the fix has been merged.
Describe the bug
Linking a previously corrupted gfx issue when using OpenGL & SDL2 - https://gitlab.freedesktop.org/mesa/mesa/-/issues/10242
Steps to reproduce the behaviour
This can easily be duplicated with Quake3e using the opengl1 renderer. Just compile the source code, switch over to the TTY and run the game with the ogl renderer, which is the default one I believe.
NOTE: This is only happening when vsync is off. It does not seem to happen when vsync is on...
Device (s)
Other
System
Logs
No response
Additional context
The solution was posted by one of the Igalia devs: