First, thank you for this, saved me a lot of time.
Now, for my purposes, I already have a "Camera" class that tracks the player on each update, and makes sense for me to control the tile scroller precisely, without running any actions.
I update the node position instantly, since I need it to be at that position on the next update.
Instead of hacking the library, I can submit a PR to either expose the rootNode, or provide another property that will update the rootNode's position synchronously.
First, thank you for this, saved me a lot of time.
Now, for my purposes, I already have a "Camera" class that tracks the player on each update, and makes sense for me to control the tile scroller precisely, without running any actions.
i.e. Here is what I did:
I update the node position instantly, since I need it to be at that position on the next update.
Instead of hacking the library, I can submit a PR to either expose the rootNode, or provide another property that will update the rootNode's position synchronously.
Thoughts?