Open GoogleCodeExporter opened 9 years ago
I'd recommend asking eke-eke (of Genesis Plus GX) for advice on this, since
he's currently the only emu author that has managed to make an emulator with
perfect video and audio synchronization on the Wii.
Original comment by iceknigh...@gmail.com
on 30 Sep 2012 at 8:37
I can not reproduce the issue. The image movements seem correct, or rather they
are similar to the other emulator.
FBZX wii uses a double framebuffer image redering so there should not be any
synchronization issue: while the screen is reading from one buffer, the
emulator is writing on the other buffer.
Original comment by olimpier...@gmail.com
on 4 Nov 2012 at 1:46
Unlike in the emu, the bottom scrolling layer in Cobra shows a perfectly smooth
lateral movement on real hardware, so there must be something odd going on
here...
Original comment by icedoma...@gmail.com
on 27 Nov 2012 at 1:20
Which video mode are you using? (480p, 576i ?)
Original comment by olimpier...@gmail.com
on 27 Nov 2012 at 12:12
Well... both 480i and 576i modes are showing this problem to me, in variable
degrees. I can't try 480p due to the lack of needed cables.
This jerky scrolling is specially odd because another emulator like Genesis
Plus GX doesn't seem to stutter using the same TV. Cobra should be showing a
specially smooth scrolling, seen in very few Spectrum games.
Also, I've tried changing the "Buffer resolution" to 320x240 just in case, but
it causes even more overall jerkiness, as does turning "Precision" off.
Original comment by iceknigh...@gmail.com
on 4 Jan 2013 at 11:54
I'm now testing it in a CRT TV and the results are basically the same:
50Hz Spectrum in 576i mode shows a smooth scrolling for like 5 seconds, then
there's some jerky scrolling for a few seconds, then there's 5 smooth seconds
again, etc.
60Hz Spectrum in 480i has an occasional smooth second from time to time.
Emulating 50Hz Spectrums in 60Hz mode (and vice versa) always shows jerky
scrolling, but for obvious reasons so it doesn't matter.
Original comment by iceknigh...@gmail.com
on 19 Jan 2013 at 12:19
The jerky scrolling in Cobra does not depend on the Wii video synchronization.
It is an emulation issue.
I had completely forgot that Cobra is amongst the few games that uses the
hardware floating bus to synchronize the screen.
Indeed if you reduce the framerate (and consequently the floting bus rate) also
the game slows since it synchronizes to the floating bus.
See http://scratchpad.wikia.com/wiki/Floating_bus
It is the same issue of Arkanoid which I fixed with the normal emulation.
I you use precise emulation the jerky effect seems reduced but not completely
removed.
Original comment by olimpier...@gmail.com
on 19 Jan 2013 at 11:59
I've found out that this is not a Cobra-specific thing.
Commando shows the exact same problem in the main menu. 5 seconds or so
perfectly smooth, 5 seconds or so with jerky scrolling.
Original comment by iceknigh...@gmail.com
on 28 Jan 2013 at 3:16
Have you tried with precise emulation on?
I have already noticed that there is a difference between precise and normal
emulation with Commando.
I tested Cobra with Real Spectrum and Fuse and the results seem similar to FBZX
wii with precise emulation.
Anyhow, take into consideration that FBZX Wii is not 100% precise in the
emulation as other emulators since it is based on a Z80 core which does not
emulate the single T state.
I changed the original FBZX by Sergio Costa to improve the emulation (the
precise emulation option) where possible with some work arrounds. Changing the
Z80 core would require a big effort (maybe in the future).
Original comment by olimpier...@gmail.com
on 28 Jan 2013 at 9:43
Original issue reported on code.google.com by
superballena
on 3 Sep 2012 at 12:10