Closed GoogleCodeExporter closed 9 years ago
The game over music can also be heard in the pause screen, in case you need to
know for testing.
Original comment by iceknigh...@gmail.com
on 7 Feb 2013 at 4:28
That's a very interesting game for testing emulation.
The garbage is due to the non perfect emulation of FBZX Wii.
It depends on I/O contetion emulation.
If you use normal emulation the results are even worse.
Instead if you use +3 zx model, where the I/O contention is not emulated, the
game works properly
Original comment by olimpier...@gmail.com
on 8 Feb 2013 at 10:15
There's also a lot of screen corruption going on when a tape is played during
the game, which interestingly also happens in another game by Animagic:
"Mortadelo y Filemón 2 - Safari Callejero".
Original comment by iceknigh...@gmail.com
on 17 Feb 2013 at 6:00
This depends on the fact that in turbo mode the precision is disabled to speed
up the loading.
Original comment by olimpier...@gmail.com
on 17 Mar 2013 at 1:45
I was wrong about Cyberbig.tzx
The corruption in Cyberbig is due the snow effect which is well emulated in
FBZX Wii:
http://www.worldofspectrum.org/forums/showthread.php?t=40350
Few emulators emulate this effect which is due to a bug in the ULA.
It would interesting to check if the effect is visible also on real hardware
(in +3 zx model the bus was removed).
Original comment by olimpier...@gmail.com
on 29 Mar 2013 at 9:00
I received the confirmation that Cyberbig is affected by snow emulation.
http://www.worldofspectrum.org/forums/showthread.php?p=692874&posted=1#post69287
4
Original comment by olimpier...@gmail.com
on 6 Apr 2013 at 11:10
Original issue reported on code.google.com by
iceknigh...@gmail.com
on 7 Feb 2013 at 4:26Attachments: