Currently we make both developers and players install a kernel extension so
we can read the 360 controller as a HID device. This is especially
problematic as even games that don't use the controller need to do this
just to link and run.
I see two potential solutions.
1. A stopgap: make a build option that disables the controller so that a
program can easily build and run without caring about it.
2. A full solution: find (or write) a library that can read the 360
controller straight without needing the kernel extension. I don't know
enough about the USB setup on OS X to even know this is feasible, but it's
certainly the better solution in the long run.
Original issue reported on code.google.com by lieseg...@gmail.com on 11 Feb 2009 at 8:35
Original issue reported on code.google.com by
lieseg...@gmail.com
on 11 Feb 2009 at 8:35