ratalaika / angel-engine

Automatically exported from code.google.com/p/angel-engine
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Mac build requires kernel extension #13

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
Currently we make both developers and players install a kernel extension so
we can read the 360 controller as a HID device. This is especially
problematic as even games that don't use the controller need to do this
just to link and run. 

I see two potential solutions. 
1. A stopgap: make a build option that disables the controller so that a
program can easily build and run without caring about it. 
2. A full solution: find (or write) a library that can read the 360
controller straight without needing the kernel extension. I don't know
enough about the USB setup on OS X to even know this is feasible, but it's
certainly the better solution in the long run. 

Original issue reported on code.google.com by lieseg...@gmail.com on 11 Feb 2009 at 8:35

GoogleCodeExporter commented 9 years ago
This isn't worth the effort. If someone comes along who knows about USB inputs, 
then hooray. 

Original comment by lieseg...@gmail.com on 3 Jul 2010 at 1:23