Closed GoogleCodeExporter closed 9 years ago
I can take this if you like.
Original comment by RichBen...@gmail.com
on 4 Mar 2009 at 9:10
That'd be keen. I think on Windows we just need to make sure the memory gets
zeroed
when the controller isn't connected -- right now it only gets zeroed when it's
*disconnected* in the middle of play. The mac side is a little wonkier, but I
could
handle that.
The more straightforward and cross-platform way would just be to have every
relevant
function do a check to see if the controller is connected beforehand, but that
seems
goofy to me for some reason. What do you think?
Original comment by lieseg...@gmail.com
on 4 Mar 2009 at 4:50
I've got a change ready. Maybe you can check the Apple side once I get it
checked
in?
Original comment by RichBen...@gmail.com
on 6 Mar 2009 at 5:21
Sure, go ahead and check it in, and I'll poke at the Mac side when I get a
chance.
Original comment by lieseg...@gmail.com
on 6 Mar 2009 at 5:31
At long last, this appears to be done.
Original comment by lieseg...@gmail.com
on 9 Jan 2013 at 4:06
Looks like it fell off my radar. :)
Original comment by RichBen...@gmail.com
on 9 Jan 2013 at 6:24
I still love you.
Original comment by lieseg...@gmail.com
on 9 Jan 2013 at 8:18
Original issue reported on code.google.com by
lieseg...@gmail.com
on 13 Feb 2009 at 7:57