Closed GoogleCodeExporter closed 9 years ago
Can't reproduce on my end -- could you run in Debug and let us know where the
crash
is occurring?
Original comment by lieseg...@gmail.com
on 2 Mar 2009 at 7:20
Unfortunately, this is the code that I can't get to run the Debug version,
however
the Visual Studio debugger still seems to work fine on the Release version.
Here is
the call stack, starting from the line where it seems to die:
Actor::SetColor() line 356 of Actor.cpp
DemoScreenParticleActors::MouseDownEvent() line 137 of
DemoScreenParticleActors.cpp
MouseButton() line 101 of MouseInput.cpp
The remainder of the call stack goes through a lot of disassembled code and
ducks
through several DLLs before ending up World::StartGame(), so I imagine that is
not
helpful for you. It specifically looks like it is crashing while trying to
load or
set color from the triangle texture, but I'm not sure why. If you need more
information, let me know (its easily re-creatable on my end).
Original comment by johnatho...@gmail.com
on 2 Mar 2009 at 7:50
This might have something to with the Python lib weirdness you were seeing.
Since you
indicated you weren't seeing it in the changeset I'm about to merge, I'm going
to
close this.
Original comment by lieseg...@gmail.com
on 2 Mar 2009 at 4:31
Original issue reported on code.google.com by
johnatho...@gmail.com
on 2 Mar 2009 at 2:07