Closed GoogleCodeExporter closed 9 years ago
I can't see a way of implementing this without making a lot of assumptions
about the client developers' use cases, and/or forcing them to code a certain
way. Every type of game would need a different type of data saved, and that
would introduce a whole new class of bugs per type.
Individual devs can of course use C++ serialization to save and restore their
crucial objects, and have done so at jams in the past.
I'm happy to reconsider this if a more specific request can be made.
Original comment by lieseg...@gmail.com
on 15 Feb 2011 at 2:43
Original issue reported on code.google.com by
rhy...@rhywek.com
on 12 Feb 2011 at 4:59