What steps will reproduce the problem?
1. Compile Angel2D under Debug
2. Run IntroGame or ClientGame debug executable alone in a folder
3. Watch Angel2D throw asserts like it's going out of style
This function was clearly written to provide some sort of default value in case
a texture was not loaded, but due to an oversight this was never done.
In patched form, this should be something like:
Gwen::Color GwenRenderer::PixelColour( Gwen::Texture* texture, unsigned int x,
unsigned int y, const Gwen::Color& col_default)
{
if (texture == NULL) return col_default;
unsigned int offset = ((texture->height - y) * texture->width) + x;
if (offset >= _skinTexture.size() ) return col_default
Gwen::Color c;
c.r = (unsigned char)(_skinTexture[offset].R * 255.0f);
c.g = (unsigned char)(_skinTexture[offset].G * 255.0f);
c.b = (unsigned char)(_skinTexture[offset].B * 255.0f);
c.a = (unsigned char)(_skinTexture[offset].A * 255.0f);
return c;
}
Original issue reported on code.google.com by LoveOver...@gmail.com on 28 Sep 2013 at 1:06
Original issue reported on code.google.com by
LoveOver...@gmail.com
on 28 Sep 2013 at 1:06