Now that I'm testing it in the VR, I've encountered a few bugs/gotchas that I wanted to correct. These prevent crashing during file loading, add a new rotation type to rigid bodies, and break, then subsequently fix (sorry) the viewer. Most of it, though is just code reogranization to help future scaling.
Now that I'm testing it in the VR, I've encountered a few bugs/gotchas that I wanted to correct. These prevent crashing during file loading, add a new rotation type to rigid bodies, and break, then subsequently fix (sorry) the viewer. Most of it, though is just code reogranization to help future scaling.