Closed Badarosk0 closed 2 years ago
Most likely because of this define: int max_damage = status_get_max_hp(bl);
add here: ad11dd6.
Although, does it matter? The maximum possible damage you could do is the target's HP. It would be nice to see the initial bug report from the old tracker. Guess we need to see if Aegis is capping it as well.
Description of Issue: When using any item that adds melee reflect damage the reflect to the target occurs only up to the HP size of the player who received the damage. The problem also occurs with skill Reflect.
Modifications that may affect results: