rathena / rathena

rAthena is an open-source cross-platform MMORPG server.
https://rathena.org/board/
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Cart Cannon Skill Hard Animation 0,6 seconds #5199

Open Badarosk0 opened 4 years ago

Badarosk0 commented 4 years ago

image

image

https://www.divine-pride.net/forum/index.php?/topic/3723-kro-jobs-improvement-project/page/2/&tab=comments#comment-6399

https://www.divine-pride.net/forum/index.php?/topic/4233-note-additional-genetic-improvements/

aleos89 commented 4 years ago

Wouldn’t it be client related then and not server related, as Sigma stated?

Badarosk0 commented 4 years ago
1. Cart Cannon damage formula improvements.

We received feedback from players that this skill and Rune Knight's Dragon Breath are special type skills that work differently from other skills that have hit/flee and HardDef calculation. And the skill animation doesn't be affected by attack speed.

So. If we improve the skill animation to be affected by attack speed. Cart Cannon must be changed to be the same as other skills that have hit/flee and HardDef calculation too

However The above changes will result the players to change their equipment and build. So we'll improve the skill damage in damage formula instead.

I believe that ASPD should not influence this hard animation. Currently ASPD is influencing and according to what Sigma said in the link, this reduction by ASPD cannot occur now.

poporing commented 4 years ago

@aleos89 2020-04-01 client already take in count the rework of skill so it should work by itself? And the skill animation doesn't be affected by attack speed. -> it's looks to be like a cool down but not really a cool down. It's strange.

attackjom commented 4 years ago

It just a hard motion like dragonbreath and Overbrand have. This should be for a longtime because Iro ep16.2 and thRO ep14.2 also have this hardmotion.

aleos89 commented 4 years ago

So it's an AfterCastActDelay? I'm not able to test anything on kRO as things have changed drastically.

attackjom commented 4 years ago

It's a hard-animation that can't decrease by ASPD like Overbrand / Dragonbreath / Old Sonic blow / Old Cross impact skill.

So you can't spam skill more than 1 time per 0.6 seconds. ( 0.6 animation hand time) .

The way to decrease is do a motion cut in data files like player ever did to spam Dragonbreath / Old Cross impact

attackjom commented 4 years ago

in short. Cart Cannon control by serverside motion time like Overbrand skill.

aleos89 commented 4 years ago

I'm assuming your last comment you meant to says "clientside"? If it is a hard coded animation then yes, it would be controlled only by the client (and it's data). If that's the case I'll go ahead and close this as it's something we don't control.

attackjom commented 4 years ago

I don't have video about its, But in rathena when you have 100% decrease and ASPD 193 Cartcannon can spam without animation time. like 6-7 times in a second. But in official you can't , despite you have 100% delay decrease + ASPD 193 You need to acting animation around 0.6 seconds before cast another Cartcannon.

aleos89 commented 4 years ago

https://imgur.com/a/o1nFBbl

This is me attempting to spam the skill. It looks like a 0.6 second delay already to me.

attackjom commented 4 years ago

Try again with no delay and aspd193

antoniohauren commented 1 year ago

Any update on this?

I believe is a server side fix, as far as I know the wooden warrior should remove this hard animation (can't find a source tho, maybe is just a impression cuz its a double hit).

https://www.youtube.com/watch?v=7IJhBfijppg

As we can see in video, she tank the mobs to make the animation be cancelled

The video bellow is from master branch with ping around 5. I also tested on a vps, around 70 ping, the spam is not even close.

https://user-images.githubusercontent.com/101012531/208311304-68ca1f2f-db0e-4dd6-b5d0-307dfa25d04f.mp4

setup: 4 kiel card = 100%+ acd 193 aspd