Closed eppc0330 closed 2 years ago
Do you mind testing (critical damage) without damage modifier (no item to increase critical, racial, class damage..) to check the final dmg and if the status is affected?
@Atemo Sure I will be right back
@Atemo Tested with char no gear in main equipment. This shadows are booster shadow. Have no damage modifier option. Below is the damage log. Starts with 1800 critical normal damage, with no weapon.
1800 1856 1912 1968 2024 2080 2136 2192
56 damage is added on every stack. It seems like 3%, but actually 3% of 1800 is 54.
Description of Issue: SHC_ENCHANTING_SHADOW from rA has different behavior with one from KRo.
Second, amount of increased damage per stack and limit of stack info is lacking. So I have tested it. Tested with character above, with critical normal attack. Starts with 9973 damage. Below is a damage log.
9973 10274 10575 10876 11177 11480 11781 12082 12383 and so no....
Each stack adds about 3% damage more. Something interesting is that I couldn't find a limit of the stack. The damage is continuously increased as the stack added. However it's not easy to stack more than 8 because triggering stack does not reset duration of the stack. New stack will not affect previous stacks' duration. Check below: We can see that as durations of some stacks are ended, the damage bonus is not reset as 0%. Instead, 3% damage has been decreased as each stack ended.
Finally, as we see in screenshot when triggering stack, skill shows scratching effect on target's head. The number of this scratching effect is 677.
Modifications that may affect results: