Open GuillermoBarVillar opened 2 years ago
Hello,
I have observed that a large part of the problem lies in the display of all points in pangolin, By removing this part of the code, the performance of the application has improved significantly.
mpMapDrawer->DrawCurrentCamera(Twc);
mpMapDrawer->DrawKeyFrames(menuShowKeyFrames,menuShowGraph);
//mpMapDrawer->DrawMapPoints();
pangolin::FinishFrame();
If this is the problem, How can I show only the last points?
Best regards. Guillermo Barreiro Villar
Hello,
I am testing the monocular version on a Surface Go 2, and I have noticed that after 10 minutes of normal operation orbslam starts to slow down.
I have tried to correct it by lowering the number of frames per second, but I haven't been able to solve it.
If you can give me any idea of what could be happening, or how I can solve this problem I would greatly appreciate it.
Best regards. Guillermo Barreiro Villar