Open roscopecoltran opened 7 years ago
Hi,
Hope you are all well and thanks for the link ! :-)
To give you a better overview, I tried to wrap it into a static/shared library through cmake with hunter and polly. You can check a cross-platform project with OpenCV3 + OGLES_GPU, using the sniper/polly, at this repo url https://github.com/headupinclouds/gatherer.
Hunter makes it easier to build dependencies per version and Polly to setup the proper toolchain for each platforms; https://github.com/hunter-packages.
Ideally, it would work like this example from OpenCVForUnity https://github.com/EnoxSoftware/OpenCVForUnity/blob/master/OpenCVForUnity/Samples/ArUcoSample/ArUcoTexture2DSample.cs#L155
Ps. I wanted to try https://github.com/mono/CppSharp and https://github.com/mono/embeddinator-4000 to make a kind of semi-automated wrapper for cpp native plugins.
With that we could build a project for any kind of platform and have something more easy to develop, I think. Maybe, I am wrong...
Any feedback is welcomed :-)
Have a good day !
Cheers, Richard
Are u french ?
martin sounds french, sorry about that :-)
Just to share some examples of ORB SLAM2 + Unity, I saw on youtube: https://www.youtube.com/watch?v=rnODCkjPtq4 https://www.youtube.com/watch?v=XVhdpCmyQtw https://www.youtube.com/watch?v=qQ9tkOiPAhQ
He made an awesome job :-) And we have exchanged a quick email today
@roscopecoltran, @Martin20150405 Hi, Got any result with that effort?
I'm trying to add a simple AR text in this iOS sample, but I'm very new to that and I don't know how to detect position (XYZ) of the real world object when user touches some where on screen(X,Y of mobile screen). Any idea?
@roscopecoltran any news about your development on unity 3d native plugin, like gaoxiang?
I was able to build on windows with VS15, livecam/webcam, and ORBvoc.bin! But now, the problem is wrap ORB SLAM2 as a cross-platform native plugin c++ (managed or un-managed) for Unity3D...
@roscopecoltran And I have seen already the stereo version of it! https://github.com/VisionerTech/ORB_SLAM2_Unity
How to go from stereo render to mono (just using mobile webcam)?
Hi guys,
Hope you are all well !
I was wondering if there is any plan to wrap ORB SLAM2 as a cross-platform native plugin c++ (managed or un-managed) for Unity3D. That would be awesome as there is plenty of native camera plugins available for iOS and Android, and would make development easier and faster ?
Have a good week !
Cheers, Richard