I am initialising mono orbslam with known points, to give correct scale. This is working great, but once I start moving, I see a huge scale drift (Up to 10cm per meter travelled) . This is much more than is evident in the demo AR videos, is there anything I can look at to improve this? I know that scale drift is an issue with monocular slam, but surely I can improve it past what I currently see.
I am initialising mono orbslam with known points, to give correct scale. This is working great, but once I start moving, I see a huge scale drift (Up to 10cm per meter travelled) . This is much more than is evident in the demo AR videos, is there anything I can look at to improve this? I know that scale drift is an issue with monocular slam, but surely I can improve it past what I currently see.
Any tips greatly appreciated! thanks.