Open DamonMIN opened 8 years ago
@raulmur Dear Sir: I redo all the steps in another ubuntu system, but the error mentioned above is still existing. Please help me to solve it.
Having similar issues to this, other threads have commented that the problem exists due to a lack of video memory or the use of virtualisation software (VMWare...)
https://github.com/stevenlovegrove/Pangolin/pull/81
Even after applying the fixes and testing on two seperate systems and builds (GTX 650 1GB, GTX780 3GB), I am still getting the same error as you. Curious to see if anyone has managed to bypass this error using a different route.
I have solved the problems. Thank you for your clues. @TheKiffer
How did you solved the problem @DamonMIN ?
Are you running ORB-SLAM2 in VMWare @lucasmedino ? It seems the issue stems from running Ubuntu using virtualisation software since I have managed to get it up and running on a dedicated build without any issue. Here is how I solved it (the solution is provided at https://github.com/stevenlovegrove/Pangolin/pull/81) as the push which apparently fixed it didn't work for me.
Find the device directory:
cd Pangolin/src/display/device/
Open display_x11.cpp
:
gedit display_x11.cpp
Comment out the following lines as such (Lines 123-124):
//GLX_SAMPLE_BUFFERS , glx_sample_buffers,
//GLX_SAMPLES , glx_sample_buffers > 0 ? glx_samples : 0,
Save the file, cd to the Pangolin build directory then rebuild:
cmake -DCPP11_NO_BOOST=1 ..
make -j
Try running a sequence afterwards and hopefully the runtime error has disappeared...hope this helps.
Dear Sir: In the running procedure,there is an error: “terminate called after throwing an instance of 'std::runtime_error' what(): Pangolin X11: Unable to retrieve framebuffer options”. I have tried many ways but failed. I need your generous help. Thanks very much.