Closed takethebait closed 2 months ago
Also, as a side-note, it looks like you may be using the mono version of the editor so be aware that it may not work well, there may be conflicts/compatibility issues. I recommend using the standard version.
Yup, that was it! Updated the source, rebuilt Godot and now it looks good. Thanks!
Godot version
4.4.dev (61598c5c88d95b96811d386cb20d714c35f4c6d7)
Godot .NET packages version
master (f497a903559d687b2d479aafd766c912cbe39cd6)
System information
Windows 11
.NET information
.NET SDK: Version: 8.0.400 Commit: 36fe6dda56 Workload version: 8.0.400-manifests.56cd0383 MSBuild version: 17.11.3+0c8610977
Issue description
I'm currently attempting to build the project for a custom Godot build. Building using the provided extension api JSON and C header works (apart from the warnings) but building it with JSON and C header generated from a custom godot build fails with the following error:
I've build my Godot version using the following props in the custom.py:
Steps to reproduce
./build.cmd --productBuild --warnAsError false /p:GenerateGodotBindings=true
without modifying any file. This step succeeded..\godot.windows.editor.x86_64.mono.console.exe --dump-extension-api --dump-gdextension-interface
.\gdextension\extension_api.json
as well as.\gdextension\gdextension_interface.h
with the files generated in step 3Minimal reproduction project
The C header as well as the extension api json can be found here: extension_api.zip