Open Kotchermik opened 1 month ago
I stopped working on this project because garry's mod now has the ability to directly take the steam ID of the game owner: https://wiki.facepunch.com/gmod/Player:OwnerSteamID64 Usage example: https://github.com/Adamokei/Garry-s-mod-antifamily-sharing-secure/tree/main
Are you sure you need this?
Yeah, i am sure i need that
Why? As the creator, I really don't understand how my project can be useful.
doesn't multithreaded anti fs works better? i literally bypassed some of anti fs' that are coded in lua
https://wiki.facepunch.com/gmod/Player:OwnerSteamID64:
This data will only be available after the player has fully authenticated with Steam. See Player:IsFullyAuthenticated.
https://wiki.facepunch.com/gmod/Player:IsFullyAuthenticated:
Returns whether the player identity was confirmed by the steam network. See also GM:PlayerAuthed.
It is most likely worse, since the verification of this project includes a web request, and the function OwnerSteamID64 works with ready-made information.
i literally bypassed some of anti fs' that are coded in lua
I wonder how
just joined to the server with shitty anti fs system 😃
I made a request about providing OwnerSteamID
directly from the SteamworksAPI ValidateAuthTicketResponse callback to the GM hook that is called there, and it was accepted - https://commits.facepunch.com/490293.
It is now available for testing in the x86-64
gmod branch.
You can check the bypassability of this method of checking in contrast to the standard Player:OwnerSteamID64 @Kotchermik.
July update is released, 3rd argument now available at main
branch :D
[ERROR] error loading module 'AntiFamilySharing' from file 'gmsv_AntiFamilySharing_linux.dll': libcrypto.so.3: cannot open shared object file: No such file or directory
everything is installed whats wrong?