raveloda / Coatl-Aerospace

KSP Mod Repository
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CA-SB15 Landvermesser Solid Rocket Retromotor SRM Jettison staging issue #66

Closed Gordon-Dry closed 3 years ago

Gordon-Dry commented 6 years ago

I can toggle between "SRM Jettison: Staged" and "SRM Jettison: Not Staged", but the staging doesn't add/remove anything.

That's a problem for a proper dV readout.

Gordon-Dry commented 4 years ago

I just got a clue.

A part that got ModuleEngines* cannot also have a ModuleDecoupler.

That is simply a no-go.

The decoupler has to be at a part without further staging-related modules.

Actually I'm trying to move the ModuleDecoupler from ca_landv_srm to ca_landv_core.

Gordon-Dry commented 4 years ago

Quick test of my changes.

Minimum KSP environment:

GameData\Coatl Aerospace\
GameData\CommunityResourcePack\
GameData\DMagicScienceAnimate\
GameData\InterstellarFuelSwitch\
GameData\PatchManager\
GameData\Squad\
GameData\SquadExpansion\
GameData\ModuleManager.4.1.2.dll

New sandbox game. Enabled all SAS upgrades for sandbox game.

Loaded the provided craft file into VAB, staging already looking good. Clicked launch button. On launchpad, cheated to orbit (default SMA 686750).

The shroud of the engine's built in decoupler (jettisonName = fairTop) is invisible now - because the decoupler went to the main lander core. This means this shroud mesh also needs to move to the lander core.

Gordon-Dry commented 4 years ago

I don't know how to find out how the bottom attach node is named. explosiveNodeID = bottom seems not to work because I got log spamming Cannot find fx group of that name for decoupler now.

Gordon-Dry commented 4 years ago

But at least I see the retro engine in MechJeb and KER staging now ...

The "Cannot find fx group of that name for decoupler" issue makes the game really lag... Now I even consider in having a seperate decoupler part to be used ...

Damnit, is this a difficult-to-fix thing.

raveloda commented 4 years ago

But at least I see the retro engine in MechJeb and KER staging now ...

The "Cannot find fx group of that name for decoupler" issue makes the game really lag... Now I even consider in having a seperate decoupler part to be used ...

Damnit, is this a difficult-to-fix thing.

Okay, I will look at options for having a separate decoupler. Surveyor Engine needs some love anyway

raveloda commented 3 years ago

Surveyor parts will be re-worked on a future redesign. Lots of things to fix that aren't worth doing one at a time