Currently, the area that defines a Dog is the size of it's tile. Currently in Tiled we use the same tile size for all item Dogs. For most items the size of the tile is much larger than the actual visual part of the item. It would be better if the "logical" size was closer to the visual size.
This can possibly be solved in our code or by changing how we use Tiled.
Currently, the area that defines a Dog is the size of it's tile. Currently in Tiled we use the same tile size for all item Dogs. For most items the size of the tile is much larger than the actual visual part of the item. It would be better if the "logical" size was closer to the visual size.
This can possibly be solved in our code or by changing how we use Tiled.