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ravi688
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VulkanRenderer
Spectrum Graphics Engine, 3D Renderer built on Vulkan API which works on Linux and Windows
https://www.youtube.com/@phymacillustrator/videos
GNU General Public License v3.0
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Add online V3DShader file compilation support if extension is .v3dshader
#97
ravi688
closed
1 month ago
2
Geometry and Compute Shader Support
#96
ravi688
opened
3 months ago
0
Text mesh layout handler
#95
ravi688
closed
10 months ago
0
Text mesh refactoring
#94
ravi688
closed
11 months ago
0
Bitmap Text World Space and Screen Space Test
#93
ravi688
closed
11 months ago
0
TID-31/new bit map font rendering
#92
ravi688
closed
1 year ago
0
TID-31/UnitTest - text mesh font rendering
#91
ravi688
closed
1 year ago
0
Added call to legel_show_notice() at the beginning of main()
#90
ravi688
closed
1 year ago
0
Added binding type { EXCLUSIVE, SHARED } for render targets
#89
ravi688
closed
1 year ago
0
License migration to GNU GPL 3
#88
ravi688
closed
1 year ago
0
Tid 48/bug fix render target switching
#87
ravi688
closed
1 year ago
0
Added vulkan_render_pass_instance.h/.c and fixed some incorrect values
#86
ravi688
closed
1 year ago
0
TID-43/BugFix-SegFault-On-Window-Resize
#85
ravi688
closed
1 year ago
0
Heap Corruption when MEMORY_ALLOCATION_SAFETY_LEVEL_2 is enabled
#84
ravi688
closed
4 months ago
1
TID-46/BugFix-MEMORY_ALLOCATION_SAFETY_LEVEL_2 [ Supported now but there is heap corruption issues ]
#83
ravi688
closed
1 year ago
1
TID-45/MemoryAllocation-In-vkCreate
#82
ravi688
closed
1 year ago
0
TID-42/MemoryAllocator
#81
ravi688
closed
1 year ago
0
TID-28/RenderTexture
#80
ravi688
closed
1 year ago
0
TID-28/subpass dependency bug fix
#79
ravi688
closed
1 year ago
0
Added /gdb folder and pretty printers for TID-28
#78
ravi688
closed
1 year ago
0
TID-14/subpass dependency resolution
#77
ravi688
closed
1 year ago
0
Msys2 ci
#76
ravi688
closed
1 year ago
0
Toolchain/shader compiler
#74
ravi688
closed
1 year ago
0
Documentation
#73
ravi688
closed
2 years ago
0
Documentation
#72
ravi688
closed
2 years ago
0
Read me update
#71
ravi688
closed
2 years ago
0
Parsing
#70
ravi688
closed
2 years ago
0
Spot light
#69
ravi688
closed
2 years ago
0
Point light shader bug fix
#68
ravi688
closed
2 years ago
0
mesh3d_load doesn't work with Cylinder.obj (crashes)
#67
ravi688
closed
4 months ago
1
Point light shadow
#66
ravi688
closed
2 years ago
0
Cubemap rendering
#65
ravi688
closed
2 years ago
0
Implemented depth render texture
#64
ravi688
closed
2 years ago
0
Depth Render texture isn't working
#63
ravi688
closed
2 years ago
0
Layout transition fixes
#62
ravi688
closed
2 years ago
0
2 d render target
#61
ravi688
closed
2 years ago
0
Multipass fixes
#60
ravi688
closed
2 years ago
0
Image layout transition fixes
#59
ravi688
closed
2 years ago
0
Render targets
#58
ravi688
closed
2 years ago
0
Deferred and Forward Rendering
#57
ravi688
opened
2 years ago
2
Spot light shadows
#56
ravi688
closed
2 years ago
0
Point light shadows
#55
ravi688
closed
2 years ago
0
Cube map Render Target
#54
ravi688
closed
2 years ago
0
2D Render Target
#53
ravi688
closed
2 years ago
0
Camera system
#52
ravi688
closed
2 years ago
0
Formulate and Implement Render Targets
#51
ravi688
closed
2 years ago
0
Refactored pipeline, renderpass description creation
#50
ravi688
closed
2 years ago
0
Implemented Point light and added GLSL types
#49
ravi688
closed
2 years ago
0
Fixed shadow artifacts and light direction transformation
#48
ravi688
closed
2 years ago
0
Tested Multiple sub passes and implemented Grayscale Overlay
#47
ravi688
closed
2 years ago
0
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