ray-cast / ray-mmd

🎨 The project is designed to create a physically-based rendering at mikumikudance.
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How to use "Editor" materials? #102

Open ignisDraconi opened 4 years ago

ignisDraconi commented 4 years ago

I can't figure out when or how to use "editor" folder inside materials... Thanks

selplacei commented 2 years ago

To people finding this issue through Google or whatever: see the README file in the Editor folder. Basically, each editor .fx file has a matching .pmx file (in the same folder), load that and you can adjust its morphs to edit the material.