ray-cast / ray-mmd

🎨 The project is designed to create a physically-based rendering at mikumikudance.
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How do I use ray's built-in Bokeh effect? #112

Closed HandMeTheMaik closed 4 years ago

HandMeTheMaik commented 4 years ago

I'm tired. Please be patient with me. So, I have bokeh_quality enabled, and I'm messing with the MeasureMode and Focal facials and whatnot, but I'm not seeing any DOF. Would I only see it after I rendered the video? Can someone please help me out?

JammmOnBread commented 4 years ago

+1 I have the same problem.

HandMeTheMaik commented 4 years ago

Hey, I actually figured it out. If you enable Bokeh in the middle of a project, then DOF won't work. If you start a new project with Bokeh enabled, it'll work. You just have to adjust the DOF facials to achieve your desired effect. Hopefully this explanation helps a bit!