raycrasher / Fell-Sky

2d space combat simulator like EV Nova and Transcendence.
MIT License
2 stars 1 forks source link

Add dust fx when moving to preserve illusion of movement. #11

Open raycrasher opened 8 years ago

markgarcia commented 8 years ago

Does this mean just some "layer" of generated dust or are these particles that physically interact with ships/bodies? Latter would be cool.

raycrasher commented 8 years ago

I was thinking just a parallax layer with a scrolling texture, but yeah, physics-enabled particles would be cool!

Maybe like this: For clear areas, just the parallax layer. (around 3 layers i think, on the ship "plane" - parallax 1, behind (parallax 0.1 maybe?) and a foregound layer with faster movement (parallax 1.1))

But in cloudy areas, physics-enabled particles could be generated in addition to the layer. The physics particles can then easily interact with bullets, beams, ships, etc.