Closed PakkunKinoppi closed 2 years ago
This is the same, for insert pokes a NMI button must be pressed. POKEAROM.zip
When the .tap has loaded, and you want to poke something, press NMI button, a blue rectangle appears upper right. Type 5 numbers (the address) and enter. Then the value of the address apears. If you dont change it and press enter the program returns. If you change it and press enter, the value of the next adress apears. To return press enter without changing the value.
...another button to be added in the Menù Bar
I have added emulation of MAGIC button, you can try
Great ! It Works well !
thank you !!!
Hi, I have loaded this .rom in ZxPoly, in order to start it a NMI button has to be pressed. Is there any way to simulate a NMI button ?
Rom: hdt-iso.zip
Rif: The build in monitor can be invoked over NMI, the following options are available in the monitor:
1 - switch between HEX/DEC (display and input) 2 - switch between byte/text display of the memory content 3 - load the flashing stack or register 4 - load the top memory cell 5 - memory display -64 6 - memory display -1 7 - memory display +1 8 - memory display +64 9 - stack and register choice -1 0 - stack and register choice +1
symbol shift and 7 - the entered address will be processed as assembler CALL. At the end (1. RET) the program returnes to the monitor. Register contents are not considered! symbol shift and 8 - makes a relative safe jump to the BASIC editor (#1303) symbol shift and 9 - executes a RST 8 (error output) and after that to the editor symbol shift and 0 - executes a RET, continues at the point where the actual program was interrupted by a NMI pulse (if the pulse was short enough). The address to continue is displayed at the top of the stack column. SPACE - enter a byte in the actual memory cell RESET - warm start CAPS and RESET - cold start
The BASIC improvements are:
The cursor keys (6 and 7) can also used by editing in the line.
nnnn - edit line with number nnnn