Closed kglundgren closed 2 years ago
What version of the w64Devkit are you using and on what platform? I've never seen that error. The fact that a file is corrupted is very troubling and most likely the cause of the issue. I'd delete your build folder and makefile and regenerate it from the batch file.
C:/dev/w64devkit/bin/ld.exe: ../_bin/Debug/raylib.lib(rtextures.obj):(.text$mn+0x25): undefined reference to `__CheckForDebuggerJustMyCode'
C:/dev/w64devkit/bin/ld.exe: ../_bin/Debug/raylib.lib(rtextures.obj):(.text$mn+0x1f): undefined reference to `__CheckForDebuggerJustMyCode'
C:/dev/w64devkit/bin/ld.exe: ../_bin/Debug/raylib.lib(rtextures.obj):(.text$mn+0x1b): undefined reference to `__CheckForDebuggerJustMyCode'
these definitely don't look like symbols that should be in raylib
the .lib is not correct either, I think it should be .a and uh yeah, those corrupt warnings do not look good
I'd delete your build folder and makefile and regenerate it from the batch file.
Yep, that was it, it had nothing to do with game-premake itself. After redownloading everything it worked fine. Sorry to waste your time.
The premake-mingw.bat file works fine. But when I run the make command I get loads of "undefined reference" errors.