Closed AlienSteel closed 2 years ago
It seems the PNG file contains several extra data chunks not supported by raylib PNG image loader library (stb_image). Here the PNG chunks of the image that does not work:
It actually contains a very big text file with lot of exif metadata. I recommend you avoid that kind of metadata chunks when dealing with videogames assets. You should resave the PNG image with another software before importing it into rTexPacker, I recommend Paint.NET.
rTexPacker does not load the png files that i make myself in Krita, but works fine with a free tileset I tried with.
This file work:![this works](https://user-images.githubusercontent.com/23486833/154815222-5ad1056f-b1f4-40b5-98b9-2f00ba8775c2.png)
This does not:![does not work](https://user-images.githubusercontent.com/23486833/154815235-3619c8ba-e524-421c-b69e-053b03b7729c.png)