Closed MariyaPa closed 5 years ago
fixed.
Ray, now
/20001-a_fired doesn't work! But /20001-a_spill - DOES
And yes, their exit is inefficient.
Thats not a valid command, and I'll open up a issue for fixing the movement.
I think the command you want is -a_fire
The npc paths have been updated, they should now exit properly.
Ray, we were testing the chem lab today and I don't know why but a half of the commands are not working! Actually, /20001-a_ph1 /20001-a_ph2 /20001-a_ph3 /20001-a_spill /20001-a_fired /20001-d_fireout
are the only ones that are working! NPCs animations are working fine, though.
So, are you in the middle of developing something?
Thank you, Mariya