Open rayners opened 8 months ago
I'd suggest possibly tracking the hands, and having the weapon attack boxes only show the item(s) currently in each hand. Then there could be a a couple little buttons to "swap weapons" to another to access interact-able items from the inventory.
Weapon sets are currently hidden. Debating whether or not to implement them. It only accounts for primary/secondary items, and DB has a max equipped of 3.