I enabled .hdr support from config.h and rebuilt raylib for android.
unfortunately all I get is black texture.
Using raylib 4.5
my android specs:
Vendor: ARM
Renderer: Mali-G72 MP3
Version: OpenGL ES 3.2
This is my code:
Texture2D t = LoadTexture("buildings.hdr");
// later in the game loop..
DrawTexturePro(t, (Rectangle){0,0,2048,1024},(Rectangle){0,0,10,5}, (Vector2){0,0},0 , WHITE);
I enabled .hdr support from config.h and rebuilt raylib for android.
unfortunately all I get is black texture.
Using raylib 4.5 my android specs:
This is my code:
Here is a comparison on desktop vs android: