Closed felipetesc closed 2 years ago
If I may lini in shortly, how are u doing IOS development with latest raylib, I would like to know that too ^^
I'm afraid it will add a new dependency to the project that it's not needed. raylib us not an engine and it already provides simple mechanisms to load custom fonts.
If I may lini in shortly, how are u doing IOS development with latest raylib, I would like to know that too ^^
@felipetesc looks cool, but I meant indeed more the HOW you are coding for IOS with raylib, how does ur code looks, i thought IOS is not supported by raylib yet?
@felipetesc looks cool, but I meant indeed more the HOW you are coding for IOS with raylib, how does ur code looks, i thought IOS is not supported by raylib yet?
Check: https://github.com/raysan5/raylib/wiki/Working-for-Web-(HTML5) Use webview: https://developer.apple.com/documentation/webkit/wkwebview Create WebView in App (Swift 5, Xcode 12, 2022) - iOS Development - https://www.youtube.com/watch?v=JafGypqFvs4 Communication : https://medium.com/@sreeharikv112/communication-from-webview-to-native-ios-android-app-6d842cefe02d Sync cookies: https://medium.com/mobile-app-development-publication/sync-cookies-across-webviews-and-native-app-for-ios-and-android-f2ed5ac79f32
So, it's possible but not easily done
Feature description
This is not a bug, or an issue, but only a feature request. I would like to propose the addition of the Roboto font as an extra resource available for our programs. At the moment I'm using raylib to create a small GUI project, and it would be very intersting for all of us to have a font which is simple and easy to read when our programs run on Win/Mac/Linux/Android/iOS ... This would bring a better usability. I know we can use and load external fonts, already done that, but this post was created 'cause I believe everyone can be benefited from this feature